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Mat Mania, [5] known in Japan as Exciting Hour: The ProWrestling Network [a] or simply Exciting Hour, [b] is a Japanese wrestling arcade video game developed by Technōs Japan and published by Taito in 1985. It is a spiritual successor to the 1983 arcade game Tag-Team Wrestling, also developed by Technōs Japan, but published by Data East.
Codename MAT is a space combat simulator published in 1984 by Micromega for the ZX Spectrum [2] and Amstrad CPC [3] written by Derek Brewster. [1] The game is similar to Atari, Inc.'s Star Raiders from 1979. [4] [5] Both games allow switching between front and aft-facing views and have strategic chart and scan modes.
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Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassible mountains. Players typically do ...
Block-shaped puzzle pieces advance onto the board from one or more edges (i.e. top, bottom, or sides). The player tries to prevent the blocks from reaching the opposite edge of the playing area.
These are games where the player moves through a maze while attempting to reach the exit, sometimes having to avoid or fight enemies. Despite a 3D perspective, the mazes in most of these games have 2D layouts when viewed from above.
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