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Around 1960, he programmed a random-sequence generator that Brion Gysin used in his cut-up technique. He and Gysin also collaborated in 1961 in developing the Dreamachine, a phonograph-driven stroboscope described as "the first art object to be seen with the eyes closed", [3] and intended to affect the viewer's brain alpha wave activity.
The developer claims the separately purchasable content aims to simulate specific mental states through the use of binaural beats, some of it is named after various recreational drugs. [1] The I-Doser player has been downloaded millions of times [2] and is based on the audio technology of a GPL-licensed binaural beat generator, SBaGen. [3]
Pop music automation is a field of study among musicians and computer scientists with a goal of producing successful pop music algorithmically. It is often based on the premise that pop music is especially formulaic, unchanging, and easy to compose.
An automatic mode is also available to generate an endless composition of randomness. The name “Incredibox” is a combination of the words “incredible” and the music the game is based on, “beatbox.” The game was released on many devices. It started as an iOS app for the iPad on March 28, 2016.
Suno AI, or simply Suno, is a generative artificial intelligence music creation program designed to generate realistic songs that combine vocals and instrumentation, [1] or are purely instrumental. Suno has been widely available since December 20, 2023, after the launch of a web application and a partnership with Microsoft , which included Suno ...
Gnaural is brainwave entrainment software for Microsoft Windows, Mac OS X, and Linux licensed under GPL-2.0-or-later.Gnaural is free software for creating binaural beats intended to be used as personal brainwave synchronization software, for scientific research, or by professionals.
A naive algorithm may place the beats like this: [ x . x . x . . x . . x . . ] Although the beats are technically distributed with ideal spacing between the beats—they are either two steps apart or three—we still have a problem where the beats are "clumped" at the start and spaced out at the end.
Music 2000 (known in North America as MTV Music Generator) is a music sequencer program and music video game developed by Jester Interactive and published by Codemasters for the PlayStation and Windows in 1999. It is a sequel to Music from 1998. A sequel, MTV Music Generator 2, was released in 2001.