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Davis 201 Principles of Software Development [12] Don't Make Me Think (Principles of intuitive navigation and information design) [13] The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth) The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software; The Philosophy of Computer ...
SICP has been influential in computer science education, and several later books have been inspired by its style. Structure and Interpretation of Classical Mechanics (SICM), another book that uses Scheme as an instructional element, by Gerald Jay Sussman and Jack Wisdom; Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman
[5] The Software Engineering Institute author Paul Clemente found the first two volumes to be "the best-known catalog of architectural patterns". [6] Regarding the third volume, D. Murali recommended that software engineers should follow the "eager acquisition" pattern.
In October 1984, Brian Kernighan and Rob Pike published a paper called Program Design in the UNIX Environment. In this paper, they criticize the accretion of program options and features found in some newer Unix systems such as 4.2BSD and System V, and explain the Unix philosophy of software tools, each performing one general function: [5]
The book does not present a systematic theory, but rather a collection of tips to improve the development process in a pragmatic way. The main qualities of what the authors refer to as a pragmatic programmer are being an early adopter , to have fast adaptation, inquisitiveness and critical thinking, realism, and being a jack-of-all-trades .
The philosophy of computer science is concerned with the philosophical questions that arise within the study of computer science.There is still no common understanding of the content, aims, focus, or topics of the philosophy of computer science, [1] despite some attempts to develop a philosophy of computer science like the philosophy of physics or the philosophy of mathematics.
Some free software advocates use the terms "Free and Open-Source Software" (FOSS) or "Free/Libre and Open-Source Software" (FLOSS) as a form of inclusive compromise, which brings free and open-source software advocates together to work on projects cohesively. Some users believe this is an ideal solution in order to promote both the user's ...
In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...