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  2. CodeCombat - Wikipedia

    en.wikipedia.org/wiki/CodeCombat

    CodeCombat is an educational video game for learning software programming concepts and languages. This game is recommended for students ages 9–16. Students learn to type coding languages like JavaScript, Python, HTML and CoffeeScript, as well as learning the fundamentals of computer science.

  3. The Computer Language Benchmarks Game - Wikipedia

    en.wikipedia.org/wiki/The_Computer_Language...

    The Computer Language Benchmarks Game (formerly called The Great Computer Language Shootout) is a free software project for comparing how a given subset of simple algorithms can be implemented in various popular programming languages. The project consists of: A set of very simple algorithmic problems

  4. CodinGame - Wikipedia

    en.wikipedia.org/wiki/CodinGame

    CodinGame is a technology company editing an online platform for developers, allowing them to play with programming with increasingly difficult puzzles, to learn to code better with an online programming application supporting twenty-five programming languages, and to compete in multiplayer programming contests involving timed artificial intelligence, or code golf challenges.

  5. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    (formerly Build Your Own Blocks) is a free block-based educational graphical programming language and online community. Snap allows students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas. While inspired by Scratch, Snap! has many advanced features.

  6. Code Ninjas - Wikipedia

    en.wikipedia.org/wiki/Code_Ninjas

    The reason for this change is not to just learn how to use a different language, but to start preparing the ninja to learn how to use Game Engines. Once they accomplish on completing Blue belt, that is when the curriculum will start shifting to a much more complex concepts like Object-Oriented Programming.

  7. CodeHS - Wikipedia

    en.wikipedia.org/wiki/CodeHS

    The first learning module on CodeHS teaches introductory programming concepts by having students give basic commands to Karel the Dog using Karel-specific JavaScript commands. [10] This approach is based on the original Karel programming language developed by Richard E. Pattis and is used in Stanford University's