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  2. Twisted (software) - Wikipedia

    en.wikipedia.org/wiki/Twisted_(software)

    This allows using Twisted as the network layer in graphical user interface (GUI) programs, using all of its libraries without adding a thread-per-socket overhead, as using Python's native library would. A full-fledged web server can be integrated in-process with a GUI program using this model, for example.

  3. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    In computer programming, a thread pool is a software design pattern for achieving concurrency of execution in a computer program. Often also called a replicated workers or worker-crew model , [ 1 ] a thread pool maintains multiple threads waiting for tasks to be allocated for concurrent execution by the supervising program.

  4. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    It is semantically related to the concept of a coroutine and is often implemented using similar techniques, and is primarily intended to provide opportunities for the program to execute other code while waiting for a long-running, asynchronous task to complete, usually represented by promises or similar data structures.

  5. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    enter the monitor: enter the method if the monitor is locked add this thread to e block this thread else lock the monitor leave the monitor: schedule return from the method wait c: add this thread to c.q schedule block this thread notify c: if there is a thread waiting on c.q select and remove one thread t from c.q (t is called "the notified ...

  6. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Busy-waiting itself can be made much less wasteful by using a delay function (e.g., sleep()) found in most operating systems. This puts a thread to sleep for a specified time, during which the thread will waste no CPU time. If the loop is checking something simple then it will spend most of its time asleep and will waste very little CPU time.

  7. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    In computer science, the event loop (also known as message dispatcher, message loop, message pump, or run loop) is a programming construct or design pattern that waits for and dispatches events or messages in a program. The event loop works by making a request to some internal or external "event provider" (that generally blocks the request ...

  8. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    The actual logic is contained in event-handler routines. These routines handle the events to which the main program will respond. For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application.

  9. Reactor pattern - Wikipedia

    en.wikipedia.org/wiki/Reactor_pattern

    The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler. [1] By relying on event-based mechanisms rather than blocking I/O or multi-threading, a reactor can handle many concurrent I/O bound requests with minimal delay. [2]