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The main techniques used to apply facial animation to a character are: 1.) morph targets animation, 2.) bone driven animation, 3.) texture-based animation (2D or 3D), and 4.) physiological models. Morph targets (also called "blendshapes") based systems offer a fast playback as well as a high degree of fidelity of expressions.
Morph is a fictional superhero appearing in the American animated superhero series X-Men: The Animated Series—which aired on Fox Kids from 1992 to 1997—and its revival X-Men '97, which has been streaming on Disney+ since 2024. Morph is introduced as an X-Men member who sacrificed themselves [a] to protect Wolverine from a Sentinel in
Morph's first comic book appearance was 1992's X-Men Adventures #1, which adapted the "Night of the Sentinels" TV pilot. Then in 1995, inspired by the character in the animated series, a new Morph was featured in the "Age of Apocalypse" crossover event, debuting in the one-shot comic X-Men Alpha. The character underwent a drastic change in ...
MakeHuman is developed using 3D morphing technology.Starting from a standard (unique) androgynous human base mesh, it can be transformed into a great variety of characters (male and female), mixing them with linear interpolation.
The Creature Catalogue is a supplement which presents game statistics for more than 200 monsters, most of which had been compiled from previous D&D rules set and adventure modules, as well as 80 new monsters which had never been printed before; each monster features an illustration and they are indexed by what habitat they can be encountered in. [1]
A character generator, often abbreviated as CG, is a device or software that produces static or animated text (such as news crawls and credits rolls) for keying into a video stream. Modern character generators are computer-based, and they can generate graphics as well as text.
Morph is a British series of clay stop-motion comedy animations, named after the main character, who is a small terracotta-skinned plasticine man, who speaks an unintelligible language and lives on a tabletop, with his bedroom being a small wooden box.
He rated it overall at a 3 out of 5 possible points. [1] Rick Swan reviewed The Complete Book of Humanoids for Dragon magazine No. 205 (May 1994). [2] Swan considered the book a "major shake-up in the AD&D rules," as the Player's Handbook only allowed players the option of six player character races