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  2. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  3. Projection (linear algebra) - Wikipedia

    en.wikipedia.org/wiki/Projection_(linear_algebra)

    The transformation P is the orthogonal projection onto the line m.. In linear algebra and functional analysis, a projection is a linear transformation from a vector space to itself (an endomorphism) such that =.

  4. Linear map - Wikipedia

    en.wikipedia.org/wiki/Linear_map

    T is onto as a map of sets. coker T = {0 W} T is epic or right-cancellable, which is to say, for any vector space U and any pair of linear maps R: W → U and S: W → U, the equation RT = ST implies R = S. T is right-invertible, which is to say there exists a linear map S: W → V such that TS is the identity map on W.

  5. Scalar projection - Wikipedia

    en.wikipedia.org/wiki/Scalar_projection

    Vector projection of a on b (a 1), and vector rejection of a from b (a 2). In mathematics, the scalar projection of a vector on (or onto) a vector , also known as the scalar resolute of in the direction of , is given by:

  6. Projection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Projection_(mathematics)

    The projection parallel to a direction D, onto a plane or parallel projection: The image of a point P is the intersection of the plane with the line parallel to D passing through P. See Affine space § Projection for an accurate definition, generalized to any dimension.

  7. Projection matrix - Wikipedia

    en.wikipedia.org/wiki/Projection_matrix

    The projection of some vector onto the column space of is the vector From the figure, it is clear that the closest point from the vector b {\displaystyle \mathbf {b} } onto the column space of A {\displaystyle \mathbf {A} } , is A x {\displaystyle \mathbf {Ax} } , and is one where we can draw a line orthogonal to the column space of A ...

  8. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Homogeneous coordinates are ubiquitous in computer graphics because they allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied. By the chain rule, any sequence of such operations can be multiplied out into a single matrix, allowing simple ...

  9. Tautological bundle - Wikipedia

    en.wikipedia.org/wiki/Tautological_bundle

    The projection map π is given by π(V, v) = V. If F is the pre-image of V under π, it is given a structure of a vector space by a(V, v) + b(V, w) = (V, av + bw). Finally, to see local triviality, given a point X in the Grassmannian, let U be the set of all V such that the orthogonal projection p onto X maps V isomorphically onto X, [3] and ...