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Pages in category "Point-and-click adventure games" The following 200 pages are in this category, out of approximately 653 total. This list may not reflect recent changes .
The gameplay resembles similar point and click adventures released by Daedalic, such as The Whispered World, A New Beginning, and Deponia. The game is set in three parts. Book 1 was released in mid-August 2017 on Steam, and Book 2 in mid-December. [7]
The patrician talking to Rincewind in Ankh-Morpork's palace. Discworld is a third-person point-and-click graphic adventure game. [2] [3] In each location in the game, players can examine and interact with people and objects, [3] picking up and using items to acquire other objects or solve puzzles to remove obstacles.
Alexis Ong, writing for PC Gamer, grouped Norco, Kentucky Route Zero, and Night in the Woods in a "small but vital group of hyperlocal narrative-driven point-and-click games" which emphasize economic concerns. [31] Ong faulted critics and players for hastily comparing the games and failing to "[cultivate] better ways to talk about this sub ...
BROK the InvestiGator is a point-and-click beat 'em up indie game self-published and developed by independent French game studio COWCAT Games using GameMaker Studio 2. The game was successfully crowdfunded through Kickstarter. The game was released worldwide on August 26, 2022 [1] for Microsoft Windows via Steam, followed by Linux and macOS ...
Point-and-click game. 12 is Better Than 6: 2015: Windows, Linux: Pinkapp Games Top-down action video game. Al Emmo and the Lost Dutchman's Mine: 2006: Windows, Linux, iOS: Himalaya Studios: 2D point-and-click adventure. 2015 iOS version is discontinued. America: 2001: Windows, OS X, Linux: Data Becker: Real-time strategy game. Arcade Archives ...
Don't Escape: 4 Days to Survive is a 2019 point-and-click adventure survival video game set in a post-apocalypse scenario, developed by Polish indie developer Mateusz Sokalszczuk (also known by his online handle scriptwelder) and published by Armor Games. [2] The game uses a pixel art style, [3] and received
The game, noted for its greater use of witty humor over previous titles, was designed by Ron Gilbert, Dave Grossman and Tim Schafer. The concept itself was pioneered by Gilbert. Following the deviation in gameplay in Loom, The Secret of Monkey Island returned to similar point-and click gameplay featured in Indiana Jones and the Last Crusade ...