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  2. Candela per square metre - Wikipedia

    en.wikipedia.org/wiki/Candela_per_square_metre

    As a measure of light emitted per unit area, this unit is frequently used to specify the brightness of a display device. The sRGB spec for monitors targets 80 cd/m 2 . [ 3 ] Typically, monitors calibrated for SDR broadcast or studio color grading should have a brightness of 100 cd/m 2 . [ 4 ]

  3. Redshift (software) - Wikipedia

    en.wikipedia.org/wiki/Redshift_(software)

    Redshift is an application that adjusts the computer display's color temperature based upon the time of day. The program is free software and is intended to reduce eye strain, as well as insomnia [3] (see Sleep § Circadian clock and Phase response curve § Light).

  4. High brightness monitor - Wikipedia

    en.wikipedia.org/wiki/High_brightness_monitor

    Sunlight readable monitors typically provide at least 800 nits of brightness, [1] [non-primary source needed] versus 200–300 nits brightness for a typical desktop computer monitor. [2] Sunlight readable monitors may also be optically bonded.

  5. Luminance - Wikipedia

    en.wikipedia.org/wiki/Luminance

    Luminance is a photometric measure of the luminous intensity per unit area of light travelling in a given direction. [1] It describes the amount of light that passes through, is emitted from, or is reflected from a particular area, and falls within a given solid angle .

  6. Luminous intensity - Wikipedia

    en.wikipedia.org/wiki/Luminous_intensity

    If a lamp has a 1 lumen bulb and the optics of the lamp are set up to focus the light evenly into a 1 steradian beam, then the beam would have a luminous intensity of 1 candela. If the optics were changed to concentrate the beam into 1/2 steradian then the source would have a luminous intensity of 2 candela.

  7. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    High-dynamic-range rendering (HDRR) is the real-time rendering and display of virtual environments using a dynamic range of 65,535:1 or higher (used in computer, gaming, and entertainment technology). [6] HDRR does not require a HDR display and originally used tone mapping to display the rendering on a standard dynamic range display.

  8. Surface brightness - Wikipedia

    en.wikipedia.org/wiki/Surface_brightness

    A truly dark sky has a surface brightness of 2 × 10 −4 cd m −2 or 21.8 mag arcsec −2. [9] [clarification needed] The peak surface brightness of the central region of the Orion Nebula is about 17 Mag/arcsec 2 (about 14 milli nits) and the outer bluish glow has a peak surface brightness of 21.3 Mag/arcsec 2 (about 0.27 millinits). [10]

  9. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...