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  2. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  3. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash Lite is a free version of the game with advertisements and gameplay restrictions. Geometry Dash Lite includes only main levels 1-19, all tower levels, and a few selected levels that are either Featured, Daily, weekly or Event levels but does not offer the option to create levels or play most player-made levels. It also has a ...

  4. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    The screen-space, “deferred” pass then accumulates diffuse and specular lighting data separately, so a last pass must be made over the scene geometry to output final image with per-pixel shading. The apparent advantage of deferred lighting is a dramatic reduction in the size of the G-Buffer.

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping can both refer to the task of unwrapping a 3D model, the abstract that a 3D model has textures applied to it and the related algorithm of the 3D software. Texture map refers to a Raster graphics also called image, texture. If the texture stores a specific property it's also referred to as color map, roughness map...

  6. Geode - Wikipedia

    en.wikipedia.org/wiki/Geode

    A geode (/ ˈ dʒ iː. oʊ d /; from Ancient Greek γεώδης (geṓdēs) ' earthlike ') is a geological secondary formation within sedimentary and volcanic rocks. Geodes are hollow, vaguely spherical rocks, in which masses of mineral matter (which may include crystals) are secluded.

  7. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Typically the geometry provides a normal and tangent. The tangent is part of the tangent plane and can be transformed simply with the linear part of the matrix (the upper 3x3). However, the normal needs to be transformed by the inverse transpose. Most applications will want bitangent to match the transformed geometry (and associated UVs).

  8. Energy minimization - Wikipedia

    en.wikipedia.org/wiki/Energy_minimization

    In the field of computational chemistry, energy minimization (also called energy optimization, geometry minimization, or geometry optimization) is the process of finding an arrangement in space of a collection of atoms where, according to some computational model of chemical bonding, the net inter-atomic force on each atom is acceptably close to zero and the position on the potential energy ...

  9. Gneiss - Wikipedia

    en.wikipedia.org/wiki/Gneiss

    Gneiss (/ n aɪ s / nice) is a common and widely distributed type of metamorphic rock.It is formed by high-temperature and high-pressure metamorphic processes acting on formations composed of igneous or sedimentary rocks.