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In combinatorial game theory, cooling, heating, and overheating are operations on hot games to make them more amenable to the traditional methods of the theory, which was originally devised for cold games in which the winner is the last player to have a legal move. [1] Overheating was generalised by Elwyn Berlekamp for the analysis of ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
This category includes individuals who have contributed significant academic research, scholarly commentary, or journalistic coverage on the topic of games. Pages in category "Video game researchers" The following 36 pages are in this category, out of 36 total.
It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...
Enviro-Bear 2000 (subtitled Operation: Hibernation in later releases) is a 2009 video game by Canadian independent developer Justin Smith. The game is a mixture of action, racing and survival genres as the player, who is a bear, attempts to drive a car around a forest to collect enough food to hibernate for the winter.
Car & Driver Presents: Grand Tour Racing '98: Eutechnyx: Activision: PS1: 1997-09-30 Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas Instruments: TI-99/4A 1981 Carmageddon: Stainless Games: Sales Curve Interactive, Interplay Productions
The game's car interior view was praised for its level of details. The player is here driving a Mitsubishi FTO GP Version R. Concerning the game's playability, the Japanese release was judged "impossible to play" by GameSpot and IGN, which both felt the game was an improvement, even though it was still "far more sensitive than it ought to be".
Hard Drivin ' is a sim racing arcade video game developed by Atari Games in 1989. [5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments [6] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.