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Skies of Arcadia is a role-playing video game (RPG) with an emphasis on world exploration. [4] Gameplay is similar to early 3D Final Fantasy and Dragon Quest games; the player engages enemies in turn-based battles to earn experience points, making their characters stronger. [4]
The GameCube and controller (Indigo color). The GameCube is Nintendo's fourth home video game console, released during the sixth generation of video games.It is the successor to the Nintendo 64, and was first launched in Japan on September 14, 2001, followed by a launch in North America on November 18, 2001, and a launch in the PAL regions in May 2002.
Atlus is a Japanese video game developer, publishing company and arcade manufacturer. They are known for Japanese role-playing games internationally, with Megami Tensei being its flagship franchise, as well as Print Club (Purikura) arcade machines in East Asia.
Baten Kaitos: Eternal Wings and the Lost Ocean [a] is a role-playing video game developed by Monolith Soft and tri-Crescendo and published by Namco for the GameCube.In it, the player assume the role of a "guardian spirit" – an unseen player avatar – who guides protagonist Kalas and his party of companions in an adventure across an aerial floating island-based kingdom in the clouds.
Evolution Worlds (known as Shinkisekai Evolutia (神機世界エヴォルシア) in Japan) is a role-playing video game developed by Sting Entertainment for the GameCube.It was first published in Japan in 2002 by Entertainment Software Publishing and later by Ubisoft in North America and Europe.
Points are awarded to the player for actions such as flying close to buildings or performing certain aerial moves. In Quick Start, the player can create a customized mission with selectable settings such as the number of enemies and the playing location. The GameCube version includes "simple" and "expert" controller settings.
The initial concept envisioned the flying character in a rendered 2D sprite art, with side-scrolling features similar to Sonic the Hedgehog. [26] The team were hesitant to switch from 2D to 3D, as Naka was sceptical that appealing characters could be created with polygons, in contrast to traditional pixel sprites, which the designers found ...
In each stage, the player can use melee and combination attacks. Each character has a unique magical ability (e.g. Red Knight can create lightning bolts, Green Knight attacks with poison clouds, Blue Knight shoots out ice shards) and a health meter that, if drained from enemy attacks, will cause the character to fall in battle. In single player ...