Search results
Results From The WOW.Com Content Network
Java 2D is an API for drawing two-dimensional graphics using the Java programming language. Every Java 2D drawing operation can ultimately be treated as filling a shape using a paint and compositing the result onto the screen.The Java 2D is a set of classes for advanced 2D graphics and imaging. It encompasses line art, text, and images in a ...
Figure drawing by Leonardo da Vinci. A figure drawing is a drawing of the human form in any of its various shapes and postures, using any of the drawing media. The term can also refer to the act of producing such a drawing. The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches.
Java 3D is a scene graph-based 3D application programming interface (API) for the Java platform. It runs on top of either OpenGL or Direct3D until version 1.6.0, which runs on top of Java OpenGL (JOGL). Since version 1.2, Java 3D has been developed under the Java Community Process. A Java 3D scene graph is a directed acyclic graph (DAG).
The black dimensions are the true lengths as found in an orthographic projection. The red dimensions are used when drawing with the isometric drawing method. The same 3D shapes drawn in isometric projection would appear smaller; an isometric projection will show the object's sides foreshortened, by approximately 80%.
Gesture Drawing - loose drawing or sketching with the wrists moving, to create a sense of naturalism of the line or shape, as opposed to geometric or mechanical drawing; Grisaille – Hatching – consists of hatching, contour hatching, and double contour hatching; Masking – Mass drawing – Screentone – Scribble –
Jakarta Faces, formerly Jakarta Server Faces and JavaServer Faces (JSF) is a Java specification for building component-based user interfaces for web applications. [2] It was formalized as a standard through the Java Community Process as part of the Java Platform, Enterprise Edition .
Most are DGEs: software that allows the user to manipulate ("drag") the geometric object into different shapes or positions. The main example of a supposer is the Geometric Supposer, which does not have draggable objects, but allows students to study pre-defined shapes. Nearly all of the following programs are DGEs.
Visualised as rolling on the upper and lower surfaces of the drawing plane, respectively. First-angle projection is as if the object were sitting on the paper and, from the "face" (front) view, it is rolled to the right to show the left side or rolled up to show its bottom. It is standard throughout Europe and Asia (excluding Japan).