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  2. Tombstone (typography) - Wikipedia

    en.wikipedia.org/wiki/Tombstone_(typography)

    In mathematics, the tombstone, halmos, end-of-proof, or Q.E.D. symbol "∎" (or " ") is a symbol used to denote the end of a proof, in place of the traditional abbreviation "Q.E.D." for the Latin phrase "quod erat demonstrandum". It is inspired by the typographic practice of end marks, an element that marks the end of an article. [1] [2]

  3. Q.E.D. - Wikipedia

    en.wikipedia.org/wiki/Q.E.D.

    The beginning of a proof usually follows immediately thereafter, and is indicated by the word "proof" in boldface or italics. On the other hand, several symbolic conventions exist to indicate the end of a proof. While some authors still use the classical abbreviation, Q.E.D., it is relatively uncommon in modern mathematical texts.

  4. Mathematical proof - Wikipedia

    en.wikipedia.org/wiki/Mathematical_proof

    In proof by exhaustion, the conclusion is established by dividing it into a finite number of cases and proving each one separately. The number of cases sometimes can become very large. For example, the first proof of the four color theorem was a proof by exhaustion with 1,936 cases. This proof was controversial because the majority of the cases ...

  5. Proof by example - Wikipedia

    en.wikipedia.org/wiki/Proof_by_example

    The following example demonstrates why this line of reasoning is a logical fallacy: I've seen a person shoot someone dead. Therefore, all people are murderers. In the common discourse, a proof by example can also be used to describe an attempt to establish a claim using statistically insignificant examples. In which case, the merit of each ...

  6. Commutative diagram - Wikipedia

    en.wikipedia.org/wiki/Commutative_diagram

    The commutative diagram used in the proof of the five lemma. In mathematics, and especially in category theory, a commutative diagram is a diagram such that all directed paths in the diagram with the same start and endpoints lead to the same result. [1] It is said that commutative diagrams play the role in category theory that equations play in ...

  7. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    If we draw both circles, two new points are created at their intersections. Drawing lines between the two original points and one of these new points completes the construction of an equilateral triangle. Therefore, in any geometric problem we have an initial set of symbols (points and lines), an algorithm, and some results.

  8. Proof without words - Wikipedia

    en.wikipedia.org/wiki/Proof_without_words

    Proof without words of the Nicomachus theorem (Gulley (2010)) that the sum of the first n cubes is the square of the n th triangular number. In mathematics, a proof without words (or visual proof) is an illustration of an identity or mathematical statement which can be demonstrated as self-evident by a diagram without any accompanying explanatory text.

  9. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.