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MX Unleashed (known in Australia as Chad Reed MX Unleashed) is a 2004 racing video game developed by Rainbow Studios and published by THQ for PlayStation 2, Xbox and mobile phones. The game is also backwards compatible for the Xbox One as of April 2018. It was also made free for Xbox Live Gold members in August 2020.
MX vs. ATV Unleashed is a racing simulation action sports console video game created for PlayStation 2, Xbox, Microsoft Windows and mobile phones. Developed by Rainbow Studios and published by THQ , the video game was released in 2005 in North America and Europe.
MX vs. ATV is a racing video game series developed by Rainbow Studios and published by THQ Nordic.It focuses on off-road racing and serves as a successor of THQ's MX trilogy and Rainbow Studios' ATV Offroad Fury series developed under Sony Computer Entertainment.
MX vs. ATV Reflex is a 2009 off-road racing video game developed by Rainbow Studios and published by THQ. It is the third game in the MX vs. ATV series, available on Microsoft Windows and all seventh-generation consoles except the Wii. It is also the last game in the series to be available on handheld consoles.
MX vs. ATV Untamed is an offroad racing game developed by Rainbow Studios, Tantalus Media, Incinerator Studios and published by THQ for the PlayStation 2 and all seventh-generation platforms, [1] becoming the last MX vs. ATV game to release on the former and the first in the series to be available on most of the latter.
Motocross Mania 3 is a motocross racing video game developed by British company Deibus Studios and was released in April 2005 for the PlayStation 2 and Xbox.The game was the third in the Motocross Mania series, and the first to be released for sixth-generation consoles. [1]
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The game is known for its realism, including terrain, audio, and "bone-chilling" motorcycle wrecks. If the player is in Stunt mode and goes out of bounds after climbing a large cliff, an "invisible slingshot" will cause the player and the bike fly across the map while a funny sound plays until both objects hit the ground. [4]