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Menzoberranzan, the "City of Spiders", is a fictional city-state in the world of the Forgotten Realms, a Dungeons & Dragons campaign setting. The city is located in the Upper Northdark, about two miles below the Surbrin Vale, between the Moonwood and the Frost Hills (north of the Evermoors and under the River Surbin [1]).
The Underdark economy deals primarily in armor, exotic goods, magic, slaves, timber and weapons. The ethical code of many indigenous races tends toward evil or neutral. In the Forgotten Realms campaign setting, R.A. Salvatore created the drow Underdark city Menzoberranzan. [10]
It details the Underdark in the north and west of Faerûn, including the city of Menzoberranzan. The book has Drizzt Do'Urden as its nominal guide. [ 12 ] The guide starts with an introduction that defines the physical boundaries of the Underdark, and also describes the intent and organization of the book and gives a brief list of D&D materials ...
Night Below is a boxed set that includes three 64-page books ("Book I: The Evils of Haranshire", "Book II: Perils of the Underdark", and "Book III: The Sunless Sea"), 26 photocopyable player handouts on 16 sheets, an eight-page Monstrous Compendium supplement, eight referee reference cards, three double-sided full-color maps with tactical maps on the reverse suitable for use with miniatures.
Shannon Appelcline commented that "Menzoberranzan: City of Intrigue (2012) brings together geographical details of the Realms that were previously available two decades earlier in FOR2: The Drow of the Underdark (1991) and the original Menzoberranzan (1992). It also contains some information simultaneously being published in 'Council of Spiders ...
Bundled with the Dungeoneer's Survival Guide; disconnected Underdark encounters. 2631: Dead Gods: 6-9: Monte Cook: 1997: For the Planescape setting. Ranked 14th greatest adventure of all time. [1] 11377: Destiny of Kings: 1–4: Stephen Bourne: 1998: 2nd edition version of the original module published in 1986. 11662: Die Vecna Die! 10–13 ...
The map was creative as hell but, when navigated, arduous to wrap D&D’s ruleset around. All of these plot hooks, role-playing cues and environmental prompts were overwhelming—stifling, even. [...] The content of Out of the Abyss’s first chapter was enticing, but the mass of it was paralyzing. My players couldn’t discern an entry point ...
The adventure outline provided states that the player characters will be investigating these raids, travelling through the Underdark and exploring the ruined city, fighting the creatures that have taken it over, ultimately fighting a priestess of the rival drow goddess Kiaransalee. City of the Spider Queen begins with an introduction on pages 3 ...