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In computing, the menu key (≣ Menu), or application key, is a key with the primary function to launch a context menu with the keyboard rather than with the usual right-mouse button. [1] It was previously found on Microsoft Windows -oriented computer keyboards and was introduced at the same time as the Windows logo key .
Historically, the addition of two Windows keys and a menu key marked the change from the 101/102-key to 104/105-key layout for PC keyboards. [2] Compared to the former layout, a Windows key was placed between the left Ctrl and the left Alt and another Windows key and the menu key were placed between the right Alt (or AltGr) and the right Ctrl key.
⇧ Shift+F10 or ≣ Menu: Varies with laptop / extended keyboard type; enable Mouse keys in Universal Access, then Fn+Ctrl+5 or Ctrl+5 (numeric keypad) or Function+Ctrl+I (laptop) ≣ Menu: ≣ Menu or ⇧ Shift+F10: Toggle selected state of focused checkbox, radio button, or toggle button Space: Space: Space: Space: Activate focused button ...
The Start and Back buttons are replaced by Menu and View buttons, while the Guide button, now officially called the Xbox button (whereas this was merely a common nickname for it on the Xbox 360 controller), consists of a white backlit Xbox logo, and does not feature the ring of light that served as an indicator for the controller's assigned ...
In computing, a keyboard shortcut (also hotkey/hot key or key binding) [1] is a software-based assignment of an action to one or more keys on a computer keyboard. Most operating systems and applications come with a default set of keyboard shortcuts , some of which may be modified by the user in the settings .
An access key allows a computer user to immediately jump to a specific part of a web page via the keyboard. On Wikipedia, access keys allow you to do a lot more—protect a page, show page history, publish your changes, show preview text, and so on.
The Xbox controller featured breakaway dongles to avoid damage to the console if the cord was tripped over. The Xbox controller features dual vibration motors and a layout similar to the contemporary GameCube controller: two analog triggers, two analog sticks (both are also digitally clickable buttons), a digital directional pad, a Back button, a Start button, two accessory slots and six 8-bit ...
The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...