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In chess, several checkmate patterns occur frequently enough to have acquired specific names in chess commentary. By definition, a checkmate pattern is a recognizable
A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), [3] or after many moves with as few as three pieces in an endgame position.
Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
Scholar's mate was named and described in The Royall Game of Chesse-Play, a 1656 text by Francis Beale which adapted the work of the early chess writer Gioachino Greco. [1] The example given above is an adaptation of that reported by Beale.
In chess, an ideal mate is a checkmate position that is a special form of model mate.While in a model mate, each piece on the mating player's side (possibly excluding the king and pawns depending on context) participates in the mate, an ideal mate involves all the pieces of the mated player's as well, typically by blocking the mated king's field of movement so that it cannot escape.
When the moving piece moves to a square from which it threatens to inflict checkmate on the next move, the tactic is called a discovered attack with mate threat. A discovered checkmate itself is also possible. Less often, a move may discover multiple attacks, as in the first diagram where the knight's departure opens two crisscrossing diagonals.
In chess and other related games, a double check is a check delivered by two pieces simultaneously. [1] [2] In chess notation, it is almost always represented the same way as a single check ("+"), but is sometimes symbolized by "++". (The symbol "++", however, is also sometimes used to denote checkmate. [3]) This article uses "++" for double ...
It is similar to a mate-in-n chess problem. The term tsumi (詰み) means the state of checkmate itself. The verb form is tsumu (詰む) "to checkmate". (The related term tsumero 詰めろ refers to the slightly different concept of "threatmate". See: Hisshi.) Tsume shogi problems are strictly