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  2. 15 puzzle - Wikipedia

    en.wikipedia.org/wiki/15_puzzle

    Named after the number of tiles in the frame, the 15 puzzle may also be called a "16 puzzle", alluding to its total tile capacity. Similar names are used for different sized variants of the 15 puzzle, such as the 8 puzzle, which has 8 tiles in a 3×3 frame. The n puzzle is a classical problem for modeling algorithms involving heuristics.

  3. Bongard problem - Wikipedia

    en.wikipedia.org/wiki/Bongard_problem

    An example Bongard problem, the common factor of the left set being convex shapes (the right set are instead all concave). A Bongard problem is a kind of puzzle invented by the Soviet computer scientist Mikhail Moiseevich Bongard (Михаил Моисеевич Бонгард, 1924–1971), probably in the mid-1960s.

  4. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

  5. List of impossible puzzles - Wikipedia

    en.wikipedia.org/wiki/List_of_impossible_puzzles

    This is a list of puzzles that cannot be solved. An impossible puzzle is a puzzle that cannot be resolved, either due to lack of sufficient information, or any number of logical impossibilities. Kookrooster maken 23; 15 Puzzle – Slide fifteen numbered tiles into numerical order. It is impossible to solve in half of the starting positions.

  6. Algorithmic Puzzles - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_Puzzles

    Some of the puzzles are well known classics, some are variations of known puzzles making them more algorithmic, and some are new. [4] They include: Puzzles involving chessboards, including the eight queens puzzle, knight's tours, and the mutilated chessboard problem [1] [3] [4] Balance puzzles [3] River crossing puzzles [3] [4] The Tower of ...

  7. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    [15] [16] If the code employs a strong reasoning algorithm, incorporating backtracking is only needed for the most difficult Sudokus. An algorithm combining a constraint-model-based algorithm with backtracking would have the advantage of fast solving time – of the order of a few milliseconds [17] – and the ability to solve all sudokus. [5]

  8. Talk:15 puzzle - Wikipedia

    en.wikipedia.org/wiki/Talk:15_puzzle

    But mn-1 puzzles can be treated like n^2-1 puzzles with an extra row (i.e. concentrating on the row(s) first) -- 46.173.12.68 10:44, 8 October 2013 (UTC) The classic solution for the n^2-1 puzzle is to create an (n-1)n-1 puzzle by solving the first row and continuing to solve the mn-1 reducing m by 1 each iteration until m=2.

  9. Ariadne's thread (logic) - Wikipedia

    en.wikipedia.org/wiki/Ariadne's_thread_(logic)

    Ariadne's thread, named for the legend of Ariadne, is solving a problem which has multiple apparent ways to proceed—such as a physical maze, a logic puzzle, or an ethical dilemma—through an exhaustive application of logic to all available routes. It is the particular method used that is able to follow completely through to trace steps or ...