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  2. 15 puzzle - Wikipedia

    en.wikipedia.org/wiki/15_puzzle

    Named after the number of tiles in the frame, the 15 puzzle may also be called a "16 puzzle", alluding to its total tile capacity. Similar names are used for different sized variants of the 15 puzzle, such as the 8 puzzle, which has 8 tiles in a 3×3 frame. The n puzzle is a classical problem for modeling algorithms involving heuristics.

  3. Pebble motion problems - Wikipedia

    en.wikipedia.org/wiki/Pebble_motion_problems

    Pebble motion problems occur in domains such as multi-robot motion planning (in which the pebbles are robots) and network routing (in which the pebbles are packets of data). The best-known example of a pebble motion problem is the famous 15 puzzle where a disordered group of fifteen tiles must be rearranged within a 4x4 grid by sliding one tile ...

  4. Magnetic Tower of Hanoi - Wikipedia

    en.wikipedia.org/wiki/Magnetic_Tower_of_Hanoi

    These algorithms are generally more complex, and make use of the fully colored RBB and RRB algorithms described above. Full details of these algorithms and proofs of their optimality can be found in. [7] To conclude this section, the solving algorithm of the fully free NNN puzzle is listed. The proof of optimality can also be found in. [7]

  5. List of impossible puzzles - Wikipedia

    en.wikipedia.org/wiki/List_of_impossible_puzzles

    This is a list of puzzles that cannot be solved. An impossible puzzle is a puzzle that cannot be resolved, either due to lack of sufficient information, or any number of logical impossibilities. Kookrooster maken 23; 15 Puzzle – Slide fifteen numbered tiles into numerical order. It is impossible to solve in half of the starting positions.

  6. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm, then, for a given puzzle, is an algorithm that solves the puzzle and produces only optimal solutions. Some writers, such as David Joyner, consider that for an algorithm to be properly referred to as "God's algorithm", it should also be practical , meaning that the algorithm does not require extraordinary amounts of memory or time.

  7. Tower of Hanoi - Wikipedia

    en.wikipedia.org/wiki/Tower_of_Hanoi

    Animation of an iterative algorithm-solving 6-disk problem A simple solution for the toy puzzle is to alternate moves between the smallest piece and a non-smallest piece. When moving the smallest piece, always move it to the next position in the same direction (to the right if the starting number of pieces is even, to the left if the starting ...

  8. Algorithmic Puzzles - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_Puzzles

    Some of the puzzles are well known classics, some are variations of known puzzles making them more algorithmic, and some are new. [4] They include: Puzzles involving chessboards, including the eight queens puzzle, knight's tours, and the mutilated chessboard problem [1] [3] [4] Balance puzzles [3] River crossing puzzles [3] [4] The Tower of ...

  9. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    [15] [16] If the code employs a strong reasoning algorithm, incorporating backtracking is only needed for the most difficult Sudokus. An algorithm combining a constraint-model-based algorithm with backtracking would have the advantage of fast solving time – of the order of a few milliseconds [17] – and the ability to solve all sudokus. [5]