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  2. Third grade - Wikipedia

    en.wikipedia.org/wiki/Third_grade

    Third grade (also 3rd Grade or ... students are usually introduced to multiplication and division ... vocabulary, and writing strategies such as finding main idea ...

  3. Grid method multiplication - Wikipedia

    en.wikipedia.org/wiki/Grid_method_multiplication

    so 3 × 17 = 30 + 21 = 51. This is the "grid" or "boxes" structure which gives the multiplication method its name. Faced with a slightly larger multiplication, such as 34 × 13, pupils may initially be encouraged to also break this into tens. So, expanding 34 as 10 + 10 + 10 + 4 and 13 as 10 + 3, the product 34 × 13 might be represented:

  4. Principles and Standards for School Mathematics - Wikipedia

    en.wikipedia.org/wiki/Principles_and_Standards...

    The Principles and Standards for School Mathematics was developed by the NCTM. The NCTM's stated intent was to improve mathematics education. The contents were based on surveys of existing curriculum materials, curricula and policies from many countries, educational research publications, and government agencies such as the U.S. National Science Foundation. [3]

  5. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.

  6. Elementary mathematics - Wikipedia

    en.wikipedia.org/wiki/Elementary_mathematics

    A root of degree 2 is called a square root and a root of degree 3, a cube root. Roots of higher degree are referred to by using ordinal numbers, as in fourth root, twentieth root, etc. For example: 2 is a square root of 4, since 2 2 = 4. −2 is also a square root of 4, since (−2) 2 = 4.

  7. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    [3] [15] Jessie Woolley-Wilson became president and CEO of DreamBox Learning shortly after the acquisition. [ 3 ] [ 15 ] The software was designed for students outside the classroom to augment their mathematics education and school districts seeking to enhance their mathematics curriculum.