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Switch statement. In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C / C++, C# ...
Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...
Control flow. v. t. e. In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.
Jakarta Faces, formerly Jakarta Server Faces and JavaServer Faces (JSF) is a Java specification for building component-based user interfaces for web applications. [2] It was formalized as a standard through the Java Community Process as part of the Java Platform, Enterprise Edition.
Jakarta XML Binding (JAXB; formerly Java Architecture for XML Binding) is a software framework that allows Java EE developers to map Java classes to XML representations. JAXB provides two main features: the ability to marshal Java objects into XML and the inverse, i.e. to unmarshal XML back into Java objects. In other words, JAXB allows storing ...
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Willie Nelson knows that age is nothing but a number.. On Friday, Nov. 1, in honor of the release of his 76th solo studio album and 153rd album overall, Last Leaf on the Tree, the 91-year-old ...
Command pattern. In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.