When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [ 1 ] Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  3. Training (civil) - Wikipedia

    en.wikipedia.org/wiki/Training_(civil)

    Training or entrance training refers to coastal structures built to constrain a river discharging across a littoral coast so that it discharges only where desired. Untrained entrances on sandy coasts tend to move widely and violently to discharge into the ocean, often upsetting those enjoying land nearby.

  4. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    DVCPRO HD: 4:3 1440 × 1080p 16:10 1728 × 1080p 16:9 1920 × 1080p Widescreen 2:1 2160 × 1080p 18:9 Univisium: 64:27 2560 × 1080p Ultra-Widescreen Cinemascope / Anamorphic: 32:9 3840 × 1080p Super Ultra-Widescreen Ultra-Widescreen 3.6

  5. Special Operations Craft – Riverine - Wikipedia

    en.wikipedia.org/wiki/Special_Operations_Craft...

    8 SEALs: Crew: 4 crew (1 helmsman, 3 gunners) Sensors and processing systems: Forward Looking Infra Red (FLIR) GPS navigation; IFF (identification Friend or Foe) gear; VHF/HF/UHF/FM Net & SATCOMM; Armament: 2 × GAU-17 miniguns (forward) 1 × M2HB.50 caliber (12.7 mm) machine gun (aft) 2 × M240B 7.62 mm light machine gun(s) (side-mounted) 2 × ...

  6. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    DLSS 1.0 adapted for running on the CUDA shader cores instead of tensor cores, used for Control [8] [4] [16] 2.0: April 2020: An AI accelerated form of TAAU using Tensor Cores, and trained generically [17] 3.0 September 2022 DLSS 3.0, augmented with an optical flow frame generation algorithm (only available on RTX 40-series GPUs) to generate ...

  7. ACN-PCN method - Wikipedia

    en.wikipedia.org/wiki/ACN-PCN_method

    8 9 9 7 8 8 8 Shorts 360: 121 0.54 7 9 10 11 9 9 9 9 Shorts Sherpa: 114 0.54 7 8 10 10 8 8 9 9 Shorts Skyvan: 67 0.28 2 3 4 6 4 4 4 4 Sukhoi Superjet 100: 46 1.11 24.8 24.8 28 31.5 27 28.6 30.1 31.3 Swearingen SJ30-2: 60 1.07 3 3 3 4 4 4 4 4 Transall C-160: 500 0.38 8 10 13 18 10 10 10 13 Tupolev Tu-134: 463 0.59 10 12 15 20 9 11 14 16 Tupolev ...

  8. 480p - Wikipedia

    en.wikipedia.org/wiki/480p

    480p is the shorthand name for a family of video display resolutions.The p stands for progressive scan, i.e. non-interlaced.The 480 denotes a vertical resolution of 480 pixels, usually with a horizontal resolution of 640 pixels and 4:3 aspect ratio (480 × 4 ⁄ 3 = 640) or a horizontal resolution of 854 (848 should be used for mod16 compatibility) [1] pixels for an approximate 16:9 aspect ...

  9. 720p - Wikipedia

    en.wikipedia.org/wiki/720p

    720p (720 lines progressive) is a progressive HD signal format with 720 horizontal lines/1280 columns and an aspect ratio (AR) of 16:9, normally known as widescreen HD (1.78:1). All major HD broadcasting standards (such as SMPTE 292M) include a 720p format, which has a resolution of 1280×720. The number 720 stands for the 720 horizontal scan ...