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Or also suggested that the game has the potential to shake up the gacha game industry, much like Genshin Impact did in 2020, adding that miHoYo now faces a formidable competitor. [7] Similarly, a reviewer from PC Gamer remarked that Infinity Nikki has the potential to stand alongside the biggest names in the gacha genre. [9]
The player may freely explore an open-world map. Here Aether, the male Traveler, is seen gliding, but the player can switch to other party members. Genshin Impact is an open-world, action role-playing game that allows the player to control one of four interchangeable characters in a party. [4]
Welcome to the Video games WikiProject on the English Wikipedia! We are a group dedicated to improving Wikipedia's coverage of topics related to video games.. If you have any questions, feel free to ask them on our discussion page, or by contacting participants of the project.
Aoi Yabusaki (八武崎 碧, Yabusaki Aoi, born March 27, 1992), better known by her stage name Aoi Yūki (悠木 碧, Yūki Aoi), is a Japanese actress, voice actress and singer represented by Aoni Production.
Koki Uchiyama (内山 昂輝, Uchiyama Kōki, born August 16, 1990) is a Japanese actor who specializes in voice acting. [1] He is affiliated with Himawari Theatre Group.He won Best Male Rookie at 5th Seiyu Awards. [2]
Laura Bailey (born May 28, 1981) is an American voice actress. She made her voice acting debut as Kid Trunks in the Funimation dub of Dragon Ball Z and has since voiced Emily / Glitter Lucky in Glitter Force, Tohru Honda in Fruits Basket, Lust in Fullmetal Alchemist and Fullmetal Alchemist: Brotherhood, the title character in the Funimation dub of Shin-Chan, and Maka Albarn in Soul Eater.
Sean Schemmel (born November 21, 1968) [1] [2] is an American voice actor, ADR director, and screenwriter known chiefly for his work in cartoons, anime, and video games. His most notable role is the teen and adult voice of Son Goku in the Funimation dub of the Dragon Ball franchise.
An in-game area or menu in which players connect, congregate and/or plan before entering athe game proper, for instance before beginning a match or embarking on a raid. localization During publishing, the process of editing a game for audiences in another region or country, primarily by translating the text and dialog of a video game.