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  2. Category:Video games with tile-based graphics - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Pages in category "Video games with tile-based graphics" The following 21 pages are in this category, out of 21 total. This list may not reflect recent changes .

  3. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The Signetics 2636 video processors were first used in the 1978 1292 Advanced Programmable Video System and later in the 1979 Elektor TV Games Computer. The Atari VCS , released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently of the game playfield.

  4. Tile-based video game - Wikipedia

    en.wikipedia.org/wiki/Tile-based_video_game

    Tile-based games are not a distinct video game genre.The term refers to the technology that the hardware or game engine uses for its visual representation. For example, Pac-Man is an action game, Ultima is a role-playing video game and Civilization is a turn-based strategy game, but all three render the world as tiles.

  5. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Lighting artist: A video game artist who works on the light dynamics of a video game. Lighting artists adjust colours and brightness to add mood to the game. The lighting changes made in a video game depends on the type of game being created. The goal of the lighting artist is to create a mood that suits the scene and the game. [21] [35]

  6. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    Classic 2D graphics chips and graphics processing units of the late 1970s to 1980s, used in 8-bit to early 16-bit, arcade games, video game consoles, and home computers, include: Atari, Inc.'s TIA, ANTIC, CTIA and GTIA; Capcom's CPS-A and CPS-B; Commodore's OCS; MOS Technology's VIC and VIC-II; Hudson Soft's Cynthia and HuC6270; NEC's μPD7220 ...

  7. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  8. Tile-based game - Wikipedia

    en.wikipedia.org/wiki/Tile-based_game

    A tile-based game is a game that uses tiles as one of the fundamental elements of play. Traditional tile-based games use small tiles as playing pieces for gambling or entertainment games. Some board games use tiles to create their board, giving multiple possibilities for board layout, or allowing changes in the board geometry during play.

  9. Adaptive tile refresh - Wikipedia

    en.wikipedia.org/wiki/Adaptive_tile_refresh

    Adaptive tile refresh is a computer graphics technique for side-scrolling video games. It was most famously used by id Software 's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early 1990s.

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