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  2. Thread-local storage - Wikipedia

    en.wikipedia.org/wiki/Thread-local_storage

    In C11, <threads.h> also defines a number of functions for retrieving, changing, and destructing a thread-local storage, using names starting with tss_. In C23, thread_local itself becomes a keyword. [2] C++11 introduces the thread_local [3] keyword which can be used in the following cases Namespace level (global) variables; File static variables

  3. HRESULT - Wikipedia

    en.wikipedia.org/wiki/HRESULT

    HRESULT is defined in a system header file as a 32-bit, signed integer [1] and is often treated opaquely as an integer, especially in code that consumes a function that returns HRESULT.

  4. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

  5. Create, read, update and delete - Wikipedia

    en.wikipedia.org/wiki/Create,_read,_update_and...

    In computer programming, create, read, update, and delete (CRUD) are the four basic operations (actions) of persistent storage. [1] CRUD is also sometimes used to describe user interface conventions that facilitate viewing, searching, and changing information using computer-based forms and reports.

  6. Static variable - Wikipedia

    en.wikipedia.org/wiki/Static_variable

    In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program. This is in contrast to shorter-lived automatic variables, whose storage is stack allocated and deallocated on the call stack; and in contrast to dynamically allocated objects, whose storage is allocated and deallocated in heap ...

  7. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    Python (via threading.Condition object) Ruby; Squeak Smalltalk; Turing, Turing+, and Object-Oriented Turing; μC++ Visual Prolog; A number of libraries have been written that allow monitors to be constructed in languages that do not support them natively.

  8. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    Check that the variable is initialized (without obtaining the lock). If it is initialized, return it immediately. Obtain the lock. Double-check whether the variable has already been initialized: if another thread acquired the lock first, it may have already done the initialization. If so, return the initialized variable.

  9. Web storage - Wikipedia

    en.wikipedia.org/wiki/Web_storage

    Web storage offers two different storage areas—local storage and session storage—which differ in scope and lifetime. Data placed in local storage is per origin—the combination of protocol, host name, and port number as defined in the same-origin policy. The data is available to all scripts loaded from pages from the same origin that ...