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  2. LightWave 3D - Wikipedia

    en.wikipedia.org/wiki/LightWave_3D

    LightWave is a software package used for rendering 3D images, both animated and static.It includes a fast rendering engine that supports such advanced features as realistic reflection, radiosity, caustics, and 999 render nodes.

  3. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    - A polished reflection is an undisturbed reflection, like a mirror or chrome surface. Blurry - A blurry reflection means that tiny random bumps on the surface of the material causes the reflection to be blurry. Metallic - A reflection is metallic if the highlights and reflections retain the color of the reflective object. Glossy

  4. Bottom simulating reflector - Wikipedia

    en.wikipedia.org/wiki/Bottom_simulating_reflector

    Bottom simulating reflectors (BSRs) are, on seismic reflection profiles, shallow seismic reflection events, characterized by their reflection geometry similar to seafloor bathymetry. [1]. They have, however, the opposite reflection polarity to the seabed reflection, [1] and frequently intersect the primary reflections. [2]

  5. Lumion - Wikipedia

    en.wikipedia.org/wiki/Lumion

    In September 2001, the company developed Quest3D, a proprietary 3D engine utilized in the areas of architecture, product design, computer games, training software, and simulation environments. [6] [7] Act-3D shifted focus to architectural 3D rendering shortly after its inception. The first version of Lumion software was released in December ...

  6. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 2014, a demo of the PlayStation 4 video game The Tomorrow Children, developed by Q-Games and Japan Studio, demonstrated new lighting techniques developed by Q-Games, notably cascaded voxel cone ray tracing, which simulates lighting in real-time and uses more realistic reflections rather than screen space reflections. [39]

  7. Reflection mapping - Wikipedia

    en.wikipedia.org/wiki/Reflection_mapping

    This eliminates the need for recalculating every pixel's reflection direction. If normal mapping is used, each polygon has many face normals (the direction a given point on a polygon is facing), which can be used in tandem with an environment map to produce a more realistic reflection. In this case, the angle of reflection at a given point on a ...

  8. Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Phong_reflection_model

    The Phong reflection model was developed by Bui Tuong Phong at the University of Utah, who published it in his 1975 Ph.D. dissertation. [1] [2] It was published in conjunction with a method for interpolating the calculation for each individual pixel that is rasterized from a polygonal surface model; the interpolation technique is known as Phong shading, even when it is used with a reflection ...

  9. Global illumination - Wikipedia

    en.wikipedia.org/wiki/Global_illumination

    Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...