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Jim Trunzo reviewed Ultima Underworld: The Stygian Abyss in White Wolf #32 (July/Aug., 1992), rating it a 5 out of 5 and stated that "Ultima Underworld is simply the kind of product that you need to experience to fully understand where Origin has taken fantasy gaming." [40] The game was also well received by non-English publications.
Ultima Underworld: The Stygian Abyss, 1992 video game developed by Blue Sky Productions Ultima Online: Stygian Abyss , 2009 expansion for the Ultima Online video game developed by Electronic Arts Topics referred to by the same term
Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.
The early Ultima games referred to the player-protagonist as the Stranger, with an open game design that allowed players to complete quests through theft or violence.After the release of Ultima III, creator Richard Garriott received letters from parents that criticized the Ultima series for allowing immoral actions, such as theft or murder against peaceful citizens.
Ultima Underworld II is a role-playing video game that takes place from a character's eye view in a three-dimensional (3D) graphical environment. [2] The player's goal is to adventure through dungeon-like indoor environments across eight parallel dimensions, while completing quests to help the inhabitants of each world.
Underworld Ascendant is a first-person action role-playing game developed by Otherside Entertainment and published by 505 Games. It is the sequel to Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds. Players assume the role of the Avatar, as they return to the Stygian Abyss.
Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts.The company was founded by Paul Neurath with Ned Lerner as Blue Sky Productions in 1990, and merged with Lerner's Lerner Research in 1992 to become LookingGlass Technologies.
Ultima VII: The Black Gate is the seventh installment of the Ultima series of role-playing video games, released in April 1992.In it, the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and deceptions in order to cleanse the medieval fantasy world of Britannia of assorted plots and schemes, monster infestations, and the undermining of crown authority.