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  2. Template:YouTube channel - Wikipedia

    en.wikipedia.org/wiki/Template:YouTube_channel

    This is the TemplateData for this template used by TemplateWizard, VisualEditor and other tools. See a monthly parameter usage report for Template:YouTube channel in articles based on its TemplateData.

  3. Template:YouTube - Wikipedia

    en.wikipedia.org/wiki/Template:YouTube

    Note that this template makes it clear that it "has" various Wikidata property elements, it does not automatically "use" the information stored in Wikidata – the VIDEOID, CHANNELID, HANDLE, USERNAME, SHOWID or PLAYLISTID alphanumeric parameters mentioned below must be entered by hand in the template.

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender Studio platform, launched in March 2014 as Blender Cloud, [161] [162] [163] is a subscription-based cloud computing platform where members can access Blender add-ons, courses and to keep track of the production of Blender Studio's open movies. [164] It is currently operated by the Blender Studio, formerly a part of the Blender ...

  5. MATLAB - Wikipedia

    en.wikipedia.org/wiki/MATLAB

    MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages. Although MATLAB is intended primarily for numeric computing, an optional toolbox uses the MuPAD symbolic engine allowing access to symbolic computing abilities.

  6. AOL latest headlines, entertainment, sports, articles for business, health and world news.

  7. Blender Foundation - Wikipedia

    en.wikipedia.org/wiki/Blender_Foundation

    On October 2, 2011, the fourth open movie project, codenamed "Mango", was announced by the Blender Foundation. [39] [40] A team of artists assembled using an open call of community participation. It is the first Blender open movie to use live action as well as CG. Filming for Mango started on May 7, 2012, and the movie was released on September ...

  8. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics , normal mapping , or Dot3 bump mapping , is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping .

  9. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    The terms "mesh generation," "grid generation," "meshing," " and "gridding," are often used interchangeably, although strictly speaking the latter two are broader and encompass mesh improvement: changing the mesh with the goal of increasing the speed or accuracy of the numerical calculations that will be performed over it.