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  2. Logic games - Wikipedia

    en.wikipedia.org/wiki/Logic_games

    A logic games section contained four 5-8 question "games", totaling 22-25 questions. Each game contained a scenario and a set of rules that govern the scenario, followed by questions that tested the test-taker's ability to understand and apply the rules, to draw inferences based on them. In the words of the Law School Admission Council (LSAC ...

  3. Miller Analogies Test - Wikipedia

    en.wikipedia.org/wiki/Miller_Analogies_Test

    The Miller Analogies Test (MAT) was a standardized test used both for graduate school admissions in the United States and entrance to high I.Q. societies.Created and published by Harcourt Assessment (now a division of Pearson Education), the MAT consisted of 120 questions in 60 minutes (an earlier iteration was 100 questions in 50 minutes).

  4. Analytic reasoning - Wikipedia

    en.wikipedia.org/wiki/Analytic_reasoning

    Basically, having good analytic reasoning is the ability to recognize trends and patterns after considering data. As a result, some universities use the terms "analytical reasoning" and "analytical thinking" to market themselves. [5] [6] One such university defines it as "A person who can use logic and critical thinking to analyze a situation."

  5. Analytical skill - Wikipedia

    en.wikipedia.org/wiki/Analytical_skill

    The cerebral cortex is responsible for analytical thinking in the human brain. Analytical skill is the ability to deconstruct information into smaller categories in order to draw conclusions. [1] Analytical skill consists of categories that include logical reasoning, critical thinking, communication, research, data analysis and creativity.

  6. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.

  7. Mathematical puzzle - Wikipedia

    en.wikipedia.org/wiki/Mathematical_puzzle

    Many of the puzzles are well known because they were discussed by Martin Gardner in his "Mathematical Games" column in Scientific American. Mathematical puzzles are sometimes used to motivate students in teaching elementary school math problem solving techniques. [ 1 ]

  8. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    Which card or cards must be turned over to test the idea that if a card shows an even number on one face, then its opposite face is blue? The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4]

  9. Inductive reasoning aptitude - Wikipedia

    en.wikipedia.org/wiki/Inductive_reasoning_aptitude

    Inductive reasoning aptitude (also called differentiation or inductive learning ability) measures how well a person can identify a pattern within a large amount of data. It involves applying the rules of logic when inferring general principles from a constellation of particulars.