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Players take turns rolling five dice. After each roll, the player chooses which dice to keep, and which to reroll. A player may reroll some or all of the dice up to two times on a turn. The player must put a score or zero into a score box each turn. The game ends when all score boxes are used. The player with the highest total score wins the game.
The order of the categories on the score sheet can also be different from that used on a Yahtzee score sheet. There is no "upper" or "lower" section scoring, just a "Total" row at the bottom of the score sheet. Although there are no official rules for Yacht, the scoring of some categories generally differs from that used in Yahtzee.
Since Power Yahtzee was developed with the addition of a sixth die, it is also possible to play standard Yahtzee with a Power Yahtzee set by setting the Power die aside. Bonus chips and standard Yahtzee scoresheets are not included in a Power Yahtzee set, however; so, as a suggestion, one has to buy (or print) standard Yahtzee scoresheets and ...
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A Yahtzee occurs when all five dice are the same. If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra 100 points. However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. [4]
A number of related games under the Yahtzee brand have been produced. They all commonly use dice as the primary tool for game play, but all differ generally. As Yahtzee itself has been sold since 1954, the variants released over the years are more recent in comparison, with the oldest one, Triple Yahtzee, developed in 1972, eighteen years after the introduction of the parent game.
On the second and third rolls, the player may hold back dice from the previous rolls in order to create better scoring combinations. At the end of the third roll, the player must enter a score into an open field on their scorecard. If the player cannot use their third roll in any scorecard field, they must enter a zero into an open field. [1]
Crag is played with three six-sided dice. Crag is a dice game similar to Yacht, Yahtzee, and Yatzy.It is played with three dice. [1] The game is quicker to play than Yahtzee, [2] and in Clement Wood and Gloria Goddard's 1940 Complete Book of Games, it is described as a game that "shares with Yacht the supremacy among sequence dice-casting games".