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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Tickrate for games like first-person shooters is often between 128 ticks per second (such is Valorant's case), 64 ticks per second (in games like Counter-Strike: Global Offensive and Overwatch), 30 ticks per second (like in Fortnite and Battlefield V's console edition) [13] and 20 ticks per second (such are the controversial cases of Call of ...

  3. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    A tick can be any measurement of real time. Players are allocated a certain number of turns per tick, which are refreshed at the beginning of each new tick. Tick-based games differ from other turn-based games in that ticks always occur after the same amount of time has expired.

  4. SethBling - Wikipedia

    en.wikipedia.org/wiki/SethBling

    The emulator is slow: the Assembly-based processor can complete only 20 instructions per second; in contrast, Atari's processor can execute 510,000 instructions per second (0.51 MIPS). [64] While the Atari 2600 renders graphics at 60 frames per second , SethBling's emulator renders graphics at 60 frames every four hours on a virtual screen. [ 65 ]

  5. C date and time functions - Wikipedia

    en.wikipedia.org/wiki/C_date_and_time_functions

    CLOCKS_PER_SEC: number of processor clock ticks per second TIME_UTC: time base for UTC Types struct tm: broken-down calendar time type: year, month, day, hour, minute, second time_t: arithmetic time type (typically time since the Unix epoch) clock_t: process running time type timespec: time with seconds and nanoseconds

  6. Game server - Wikipedia

    en.wikipedia.org/wiki/Game_server

    A "tick" is a number associated with each simulation step which is broadcast to clients to help them synchronise with the server.{9} There are three reasons to limit the frequency of server simulation steps to a predefined tickrate: to conserve server and client bandwidth, to conserve server CPU time, and to allow clients to be certain of how ...

  7. 2b2t - Wikipedia

    en.wikipedia.org/wiki/2b2t

    First logo used from 2010 to 2017. The 2b2t Minecraft server was founded in December 2010; it has run consistently without a reset since then. [6] [1] The founders are anonymous, [7] choosing to remain unknown or known only via usernames; the most prominent founder is commonly referred to as "Hausemaster".

  8. List of application servers - Wikipedia

    en.wikipedia.org/wiki/List_of_application_servers

    Enduro/X ASG – Application server for Go.This provides XATMI and XA facilities for Golang. Go application can be built by normal Go executable files which in turn provides stateless services, which can be load balanced, clustered and reloaded on the fly without service interruption by means of administrative work only.

  9. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]