When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. C date and time functions - Wikipedia

    en.wikipedia.org/wiki/C_date_and_time_functions

    CLOCKS_PER_SEC: number of processor clock ticks per second TIME_UTC: time base for UTC Types struct tm: broken-down calendar time type: year, month, day, hour, minute, second time_t: arithmetic time type (typically time since the Unix epoch) clock_t: process running time type timespec: time with seconds and nanoseconds

  3. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage . Measuring CPU time for two functionally identical programs that process identical inputs can indicate which program is faster, but it is a common misunderstanding that CPU time can be used to ...

  4. System time - Wikipedia

    en.wikipedia.org/wiki/System_time

    System time is measured by a system clock, which is typically implemented as a simple count of the number of ticks that have transpired since some arbitrary starting date, called the epoch. For example, Unix and POSIX -compliant systems encode system time (" Unix time ") as the number of seconds elapsed since the start of the Unix epoch at 1 ...

  5. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    In 1995, Intel's P5 Pentium chip ran at 100 MHz (100 million cycles per second). On March 6, 2000, AMD demonstrated passing the 1 GHz milestone a few days ahead of Intel shipping 1 GHz in systems. In 2002, an Intel Pentium 4 model was introduced as the first CPU with a clock rate of 3 GHz (three billion cycles per second corresponding to ~ 0.33 ...

  6. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  7. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Tickrate for games like first-person shooters is often between 128 ticks per second (such is Valorant's case), 64 ticks per second (in games like Counter-Strike: Global Offensive and Overwatch), 30 ticks per second (like in Fortnite and Battlefield V's console edition) [13] and 20 ticks per second (such are the controversial cases of Call of ...

  8. Trump's policies may not prove inflationary, Bernanke, others say

    www.aol.com/news/trumps-policies-may-not-prove...

    A number of leading economists, including advisers to past U.S. presidents, have coalesced around the view that President-elect Donald Trump's plans to broaden tariffs, cut taxes and curb ...

  9. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.