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  2. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    These effects include localization of sound sources behind, above and below the listener. Some 3D technologies also convert binaural recordings to stereo recordings. 3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts.

  3. Cinematic techniques - Wikipedia

    en.wikipedia.org/wiki/Cinematic_techniques

    Non-diegetic sound is represented as coming from a source outside the story space, i.e. its source is neither visible on the screen, nor has been implied to be present in the action. Also called "non-literal sound" or "commentary sound". Examples include: Narrator's commentary; Sound effects added for dramatic effect; Mood music; Film score

  4. Glossary of motion picture terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_motion_picture...

    A type of sound recording in which the sound for a scene is recorded on to a machine that is separate from the camera or picture-recording apparatus; hence the recorded images and sounds are recorded simultaneously but independently on to separate storage media. douser (lighting) drawn on film animation dubbing dump months Dutch angle

  5. Surround sound - Wikipedia

    en.wikipedia.org/wiki/Surround_sound

    The LFE channel is a source of some confusion in surround sound. It was originally developed to carry extremely low sub-bass cinematic sound effects (e.g., the loud rumble of thunder or explosions) on their own channel. This allowed theaters to control the volume of these effects to suit the particular cinema's acoustic environment and sound ...

  6. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.

  7. Making Waves: The Art of Cinematic Sound - Wikipedia

    en.wikipedia.org/wiki/Making_Waves:_The_Art_of...

    The review aggregator website Rotten Tomatoes wrote of the critics' consensus, "Making Waves: The Art of Cinematic Sound pays an all-too-rare tribute to an aspect of filmmaking that's utterly fascinating but often overlooked."

  8. Cinematic virtual reality - Wikipedia

    en.wikipedia.org/wiki/Cinematic_virtual_reality

    Cinematic virtual reality (Cine-VR) is an immersive experience where the audience can look around in 360 degrees while hearing spatialized audio specifically designed to reinforce the belief that the audience is actually in the virtual environment rather than watching it on a two-dimensional screen. [1]

  9. Cinematography - Wikipedia

    en.wikipedia.org/wiki/Cinematography

    Speed can be further used to slow down time, highlight important moments, and often times build a sense of suspense in a film. Slow motion is a technique which involves filming at a higher frame rate, then playing the footage again at a normal speed. This creates a slowed-down effect in the film, which can put emphasis on or add fluidity to a ...