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  2. Sound reinforcement system - Wikipedia

    en.wikipedia.org/wiki/Sound_reinforcement_system

    On the other hand, a sound reinforcement system can be as simple as a small public address (PA) system, consisting of, for example, a single microphone connected to a 100-watt amplified loudspeaker for a singer-guitarist playing in a small coffeehouse. In both cases, these systems reinforce sound to make it louder or distribute it to a wider ...

  3. List of music software - Wikipedia

    en.wikipedia.org/wiki/List_of_music_software

    This section only includes software, not services. For services programs like Spotify, Pandora, Prime Music, etc. see Comparison of on-demand streaming music services. Likewise, list includes music RSS apps, widgets and software, but for a list of actual feeds, see Comparison of feed aggregators.

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    The platform hosts millions of user-created games (officially referred to as "experiences"), all created using a dialect of the programming language Lua and the platforms game engine, Roblox Studio. While Roblox is free-to-play, it features in-game purchases done through its virtual currency known as Robux, and game developers on the platform ...

  5. Category:GameCube microphone games - Wikipedia

    en.wikipedia.org/wiki/Category:GameCube...

    Pages in category "GameCube microphone games" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. C. Chibi-Robo ...

  6. Surround sound - Wikipedia

    en.wikipedia.org/wiki/Surround_sound

    The microphone's output is usually low-pass filtered. [25] [28] A simple surround microphone configuration involves the use of a front array in combination with two backward-facing omnidirectional room microphones placed about 10–15 meters away from the front array. If echoes are notable, the front array can be delayed appropriately.

  7. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  8. Dynamics (music) - Wikipedia

    en.wikipedia.org/wiki/Dynamics_(music)

    In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.

  9. Megaphone - Wikipedia

    en.wikipedia.org/wiki/Megaphone

    Applied to music, it gives the sound of an antique acoustic gramophone record player. It has been used in radio advertisements and popular music to give retro and often humorous effects. A recorded voice or music can be processed to give it a "megaphone" sound effect without using an actual megaphone, by audio recording decks and software.