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Abra was originally designed for physicists to compute problems present in quantum mechanics. Kespers Peeters then decided to write a similar program in C computing language rather than Pascal, which he renamed Cadabra. However, Cadabra has been expanded for a wider range of uses, it is no longer restricted to physicists.
Photomath is an educational technology mobile app, owned by Google.It features a computer algebra system with an augmented optical character recognition system, designed for use with a smartphone's camera to scan and recognize mathematical equations; the app then displays step-by-step explanations onscreen.
Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows.
Mathspace is an online mathematics program designed for students in primary/elementary, secondary, and higher education. It is designed for students aged between 7 and 18, and is used by schools in Australia, New Zealand, the United States, Canada, the United Kingdom, Hong Kong and India.
HegartyMaths was an educational subscription tool used by schools in the United Kingdom.It was sometimes used as a replacement for general mathematics homework tasks. [1] Its creator, Colin Hegarty, was the UK Teacher of the Year in 2015 and shortlisted for the Varkey Foundation's Global Teacher Prize in 2016.
Math.NET Numerics started 2009 by merging code and teams of dnAnalytics with Math.NET Iridium. It is influenced by ALGLIB, JAMA and Boost, among others, and has accepted numerous code contributions. [1] [2] It is part of the Math.NET initiative to build and maintain open mathematical toolkits for the .NET platform since 2002. [citation needed]
For instance, it can manipulate mathematical expressions and find symbolic solutions to certain problems, such as those arising from ordinary and partial differential equations. Maple is developed commercially by the Canadian software company Maplesoft. The name 'Maple' is a reference to the software's Canadian heritage.
There are three main types of computer environments for studying school geometry: supposers [vague], dynamic geometry environments (DGEs) and Logo-based programs. [2] Most are DGEs: software that allows the user to manipulate ("drag") the geometric object into different shapes or positions.