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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    In February 2015, GameMaker was acquired by Playtech together with YoYo Games. Announcement reassured that GameMaker will be further improved and states plans to appeal to broader demographic, including more advanced developers. [1] [50] November 2016 saw the initial release of GameMaker Studio 2 beta, [51] with full release in March 2017. [52]

  3. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker 2.0: Includes both 1.2 MB floppy and 1.44 MB microfloppy disks containing the full set of RSD tools plus the games Tutor (a replacement for Animation), Sample, Terrain, Houses, Pipemare, Nebula, and Penguin Pete. Both versions 2.0 and 2.02 include a square-bound 94-page user manual and several leaflets about the use of the software.

  4. Wolfram's 2-state 3-symbol Turing machine - Wikipedia

    en.wikipedia.org/wiki/Wolfram's_2-state_3-symbol...

    The following table indicates the actions to be performed by the Turing machine depending on whether its current state is A or B, and the symbol currently being read is 0, 1 or 2. The table entries indicate the symbol to be printed, the direction in which the tape head is to move, and the subsequent state of the machine.

  5. Garry Kitchen's GameMaker - Wikipedia

    en.wikipedia.org/wiki/Garry_Kitchen's_GameMaker

    Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund 's The Arcade Machine in 1982.

  6. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—deterministic finite-state machines and non-deterministic finite-state machines. [2] For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed.

  7. State-transition table - Wikipedia

    en.wikipedia.org/wiki/State-transition_table

    If the machine is in the state S 1 (the first row) and receives an input of 1 (second column), the machine will stay in the state S 1. Now if the machine is in the state S 1 and receives an input of 0 (first column), the machine will transition to the state S 2. In the state diagram, the former is denoted by the arrow looping from S 1 to S 1 ...

  8. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    The term "UML state machine" can refer to two kinds of state machines: behavioral state machines and protocol state machines. Behavioral state machines can be used to model the behavior of individual entities (e.g., class instances), a subsystem, a package, or even an entire system.

  9. State space (computer science) - Wikipedia

    en.wikipedia.org/wiki/State_space_(computer_science)

    State spaces are useful in computer science as a simple model of machines. Formally, a state space can be defined as a tuple [N, A, S, G] where: . N is a set of states; A is a set of arcs connecting the states