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  2. V-Ray - Wikipedia

    en.wikipedia.org/wiki/V-Ray

    V-Ray is a biased computer-generated imagery rendering software application developed by Bulgarian software company Chaos. V-Ray is a commercial plug-in for third-party 3D computer graphics software applications and is used for visualizations and computer graphics in industries such as media, entertainment, film and video game production ...

  3. SketchUp - Wikipedia

    en.wikipedia.org/wiki/SketchUp

    SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design.. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    V-Ray img2tiledexr ? Yes ? Yes Domemaster Stereo Shader 3.2 and later Yes RenderMan txmake ? Yes ? Yes ? Yes [48] Yes Arnold maketx Yes [49] Yes ? Yes Domemaster Stereo Shader 5 and later Yes Houdini Karma icp ? Yes [50]? Yes [50]? 15.5 and later Yes Blender Cycles No 2.78 and later Yes Camera Cull No 2.78 and later 2.78 and later Yes

  5. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery.This is not the same as 3D modeling software, which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  6. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    This page was last edited on 27 December 2024, at 00:59 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    (Image created with V-Ray.) Earlier algorithms traced rays from the eye into the scene until they hit an object, but determined the ray color without recursively tracing more rays. Recursive ray tracing continues the process. When a ray hits a surface, additional rays may be cast because of reflection, refraction, and shadow.: [18]