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Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]
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RMB City is a virtual city in the online world of Second Life, planned and developed by Beijing artist Cao Fei (SL: China Tracy). Launched in 2008 and open to the public since January 2009, RMB City is a platform for experimental creative activities, one in which Cao Fei and her collaborators use different mediums to test the boundaries between virtual and physical existence.
Free-to-play: 2009: 2014 Gekkeiju Online: Closed 3D: Medieval fantasy: Free-to-play: 2003: 2020 Anime-based. New version in 2010 with ""Occulus Rift"" support GemStone IV: Active Text-based Fantasy, MUD: Freemium 1988-04 (2003-11) Browser Evolved from GemStone (1988) through development and renaming. Pay-to-play, with free-to-play option since ...
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
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Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life.Referred to as the "Rockefeller of Second Life" [8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week, [9] Fortune [10 ...