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In hacking, a wargame (or war game) is a cyber-security challenge and mind sport in which the competitors must exploit or defend a vulnerability in a system or application, and/or gain or prevent access to a computer system.
This category is a list of video games with gameplay specifically designed to simulate computer hacking. For fictional hackers who appear in video games , see Category:Hackers in video games . Subcategories
Along with the terminal, the computers in the game simulate a Unix-like file system, through which the player can explore the computer, and even destroy them by deleting critical system files. The core of the gameplay is to connect to other computers and run dedicated programs to break the security and acquire superuser privileges on the computer.
Hack Club is a global nonprofit network of high school computer hackers, makers and coders [3] founded in 2014 by Zach Latta. [4] It now includes more than 500 high school clubs and 40,000 students. [5] It has been featured on the TODAY Show, and profiled in the Wall Street Journal [6] and many other publications.
Sean Gubelman, the developer. Hackmud is a massively multiplayer online video game and/or MUD that simulates 1990s hacker subculture through text-based adventure. Players use social engineering, scripting, and cracks in a text-based terminal to influence and control other players in the simulation. [1]
Hacker is a 1985 video game by Activision. It was designed by Steve Cartwright and released for the Amiga , Amstrad CPC , Apple II , Atari 8-bit computers , Atari ST , Commodore 64 , Macintosh , MS-DOS , MSX2 , and ZX Spectrum .
Project Hacker: Kakusei (プロジェクトハッカー 覚醒, "Project Hacker: Awakening") is a point and click adventure video game developed by Red Entertainment and published by Nintendo for the Nintendo DS. In Project Hacker: Kakusei, the player takes control of a hacker named Satoru Amatsubo. Both Satoru and detective partner Rina Okubo ...
Being developed by one man means the game is more balanced. Even when the player has discovered all properties of monsters, wands, potions, and has fathomed the role of "luck", the game remains as playable as ever. It may take ages before the player reaches that stage. The player will be helped by rumors: cryptic hints, hidden in fortune cookies.