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  2. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Premium currency is a type of virtual currency used by many free-to-play games to support microtransactions, such as V-bucks used for Fortnite or Robux for Roblox. While many games have a virtual currency that is gained while playing the game and can be used to buy items and equipment, premium currency generally is acquired by exchanging real ...

  3. Virtual goods - Wikipedia

    en.wikipedia.org/wiki/Virtual_goods

    Virtual money (or in-game currency) is used to purchase virtual goods within a variety of online communities, which include social networking websites, virtual worlds and online gaming sites. A key revenue driver within social media , virtual currencies are specific within each game and are used to purchase in-game goods.

  4. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    Habbo Hotel uses three different kinds of currency: Credits (or coins), Duckets (which are earned through accomplishing specific achievements during gameplay), and Diamonds. Diamonds are only obtained through buying Credits with real-life money. In Second Life, the Linden Dollar (L$) is the virtual currency used to power the game's internal ...

  5. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox has been accused by the investigative journalism YouTube channel People Make Games of "exploiting" child game developers by promising them huge amounts of money when they monetize their games, while only giving them little to no money in return by having high revenue cuts, an exchange rate in selling Robux lower than the rate for buying ...

  6. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    Based on The Sims, it was noted that it costed 25 Robux to access the game, before becoming free-to-play on June 15, 2024. [‡ 13] [109] It was acquired by Embracer Group in 2023 under Coffee Stain Gothenburg, [b] a subsidiary of Coffee Stain created for Bloxburg. [108] [‡ 14] As of November 2023, the game had been played 8 billion times. [61]

  7. Play money - Wikipedia

    en.wikipedia.org/wiki/Play_money

    Although poker chips are used in game play, the distinction between them and play money is threefold: play money is not intended to be used in gambling, play money (except for its value as a collectable item of board game parphenalia) is not exchangeable for real currency, and play money (especially when used for teaching) tends to have some ...

  8. Economy of Second Life - Wikipedia

    en.wikipedia.org/wiki/Economy_of_Second_Life

    Residents may purchase L$ directly through the Second Life viewer, or by logging into the website and using the Lindex Exchange. The ratio of L$ to US$ (L$: US$) is a floating exchange rate depending on supply and demand; Linden Dollars can be purchased and sold on the Lindex at the current market rate, or residents can set their own limit to get a better exchange rate.

  9. Virtual currency - Wikipedia

    en.wikipedia.org/wiki/Virtual_currency

    Attributes of a real currency, as defined in 2011 in the Code of Federal Regulations, such as real paper money and real coins are simply that they act as legal tender and circulate "customarily". [11] In March 2014, the IRS decided to treat bitcoin and other virtual currencies as property for tax purposes, not as currency.