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The League of Legends Japan League (LJL) is the top level of professional League of Legends competition in Japan. [ 2 ] [ 3 ] [ 4 ] The league franchised prior to start of the 2019 season and had eight teams under partnership (which became six in 2024).
Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles.It was founded in September 2006 by Brandon Beck and Marc Merrill to develop League of Legends and went on to develop several spin-off games and the unrelated first-person shooter game Valorant.
The Riot division came into existence in 1991 when Telenet Japan was expanding in the country. [citation needed]However, because Telenet was starting to lose sales in 1993, the company went through extensive restructuring which resulted in the closing of a few subsidiaries.
League of Legends logo League of Legends is a multiplayer online battle arena video game developed and published by Riot Games. Announced in October 2008, it was released for Microsoft Windows in Europe and North America as a free-to-play title on October 27, 2009, after six months of beta testing. The game has since been ported to macOS and localized for markets worldwide; by 2012 it was the ...
Japan followed suit the next year, with the League of Legends Japan League being similarly downgraded and integrated into the PCS. Riot Games announced in 2024 that the League of Legends Championship Pacific (LCP) would replace the PCS as the Asia-Pacific's tier-one league from 2025 onward. The PCS, along with the LJL and VCS, would become the ...
League of Legends (LoL), commonly referred to as League, is a 2009 multiplayer online battle arena video game developed and published by Riot Games.Inspired by Defense of the Ancients, a custom map for Warcraft III, Riot's founders sought to develop a stand-alone game in the same genre.
Element (formerly Riot and Vector [13]) is a free and open-source software instant messaging client implementing the Matrix protocol. [14]Element supports end-to-end encryption, [15] private and public groups, sharing of files between users, voice and video calls, and other collaborative features with help of bots and widgets.
After a series of network issues during the Season 2 World Playoffs that led to several matches being delayed, Riot revealed on October 13, 2012, that a special LAN-based client had been quickly developed, designed for use in tournament environments where the effects of lag and other network issues can be detrimental to the proper organization ...