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Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).
Free for up to 10 users, else paid Revision Control System: Thien-Thi Nguyen Active Local Merge or lock GPL-3.0-or-later: Unix-like: Free Source Code Control System (SCCS) Jörg Schilling [nb 3] Active Local Lock [nb 4] CDDL – proprietary [nb 5] Unix-like, macOS: Free CDDL-licensed versions or paid in some UNIX distributions. StarTeam ...
Code Co-op [open, proprietary] – (discontinued) peer-to-peer version control system (can use e-mail for synchronization) Configuration Management Version Control (CMVC) [proprietary, client-server] – version control system, no longer available; GNU arch [open, distributed] – A very early system; deprecated since 2009 in favor of Bazaar
The Unity editor is supported on Windows, macOS, and the Linux platform, while the engine itself currently supports building games for more than 19 different platforms, including mobile, desktop, consoles, and virtual reality. [64] [65] Unity 2022.3 LTS officially supports the following platforms: [66]
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Software versioning is the process of assigning either unique version names or unique version numbers to unique states of computer software. Within a given version number category (e.g., major or minor), these numbers are generally assigned in increasing order and correspond to new developments in the software.
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The 32-bit variants of Windows 10 will remain available via non-OEM channels, and Microsoft will continue to "[provide] feature and security updates on these devices". [289] This was later followed by Windows 11 dropping support for 32-bit hardware altogether, thus making Windows 10 the final version of Windows to have a 32-bit version ...