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Mega Man Battle Network [a] is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the Mega Man series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity where computers and networking technology was the main focus on scientific advancement, rather than robotics.
Mega Man Battle Network [a] is a 2001 tactical role-playing game developed by Capcom for the Game Boy Advance (GBA) handheld console. It is the first title of the Mega Man Battle Network series of games. It was originally released in Japan as a GBA launch game on March 21, 2001 and was released later that year in North America and Europe. It ...
Mega Man Battle Network 5: Team ProtoMan was the 48th best-selling game in Japan in 2004 at 255,061 copies. [41] This version was also the 55th best-selling game in the country in 2005 at 211,099 copies. Mega Man Battle Network 5: Team Colonel placed at number 65 with 194,472 copies sold that year. [42]
Mega Man Battle Network 2 [a] is a 2001 tactical role-playing game developed by Capcom for the Game Boy Advance (GBA) handheld game console.It is the second game in the Mega Man Battle Network series, and a sequel to the first game; [b] it follows Lan Hikari and his NetNavi MegaMan.EXE as they attempt to take down the new NetCrime syndicate Gospel.
In 2020, the Mega Man Zero/ZX Legacy Collection [c] was released, which includes all four of the Mega Man Zero games and both Mega Man ZX games. In 2023, Mega Man Battle Network Legacy Collection [d] was released, which include all six main games from the Mega Man Battle Network series, including both versions of later titles, for a total of 10 ...
Mega Man Battle Network 5 Team Protoman & Team Colonel (Rockman EXE 5: Team of Blues & Team of Colonel) – Game Boy Advance, 2004, 2005; Mega Man Battle Network 5: Double Team DS (Rockman EXE 5 DS: Twin Leaders) – Nintendo DS, 2005
Mega Man Battle Network 6 released in Western territories starting on June 13, 2006; [1] the international versions of Battle Network 6 had significant amounts of content cut, including a crossover scenario with Shin Bokura no Taiyō: Sabata's Counterattack, which Konami did not localize outside of Japan due to poor sales of the first two games.
Mega Man Battle Network 4 [a] is a 2004 tactical role-playing game developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the fourth game in the Mega Man Battle Network series. The European version featured a completely different logo, which was also used on other Mega Man titles.