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Features of Dolphin include the ability to start games regardless of region, record tool-assisted speedruns, [101] [102] [103] and the use of cheat codes with Action Replay and Gecko. Functions of the original GameCube controllers and Wii Remotes can be mapped to PC controllers.
VisualBoyAdvance supports Fullscreen support, can take advantage of cheat codes from Gameshark and Action Replay, and can take screenshots while playing the game. [23] Many players would also like to find the ability to customize graphics for a better performance than what was possible on the GBA.
The Action Replay is available for many computer and gaming systems including Commodore 64, Amiga, IBM PC, Nintendo DS, Nintendo DSi, Nintendo 3DS, PlayStation Portable, PlayStation 2, GameCube, Game Boy Advance, and the Xbox. The name is derived from the first devices’ signature ability to pause the execution of the software and save the ...
Many emulators, for example Snes9x, [42] make it far easier to load console-based cheats, without requiring potentially expensive proprietary hardware devices such as those used by GameShark and Action Replay. Freeware tools allow codes given by such programs to be converted into code that can be read directly by the emulator's built-in ...
GameCube ports on the top of the Wii unit. This is a list of Wii games with traditional control schemes. Nintendo's Wii video game console, released in 2006, primarily focuses on the use of an unconventional video game controller, in the form of the Wii Remote.
GameCube – Game Boy Advance link cable: By plugging it into a GameCube controller port, a GBA or GBA SP can be used as a substitute for a GameCube controller. By inserting a cable into the GBA link cable port and the GameCube controller plug into a second GameCube or a Wii, the Game Boy Player can be used to connect to a GameCube game.
Action Replay is a cheat device made by Datel, allowing input of codes that modify the game. A FreeLoader is included with the software. A FreeLoader is included with the software. It contains a boot disc with the codes and startup, and a dongle that connects into memory card slot B and stores 1 or 2 memory blocks.
As of August 2019, the most common method is to use an Action Replay in conjunction with an SD card adapter inserted into the memory card slot, allowing the user to run homebrew from the SD card, or over Ethernet. Another method involves using a modchip to allow the GameCube to run homebrew from a MiniDVD-R via the disc drive.