When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    These wild mages were one of Tome of Magic's most long-lasting additions to D&D, as their reappeared as a prestige class for 3.5e in Complete Arcane (2004)" [54] In 4th and 5th edition, wild magic appears as an option for sorcerer; as a spell source in 4th edition's Player's Handbook 2 (2009), and as a subclass option in 5th edition's Player's ...

  3. Midnight (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Midnight_(role-playing_game)

    One major factor that separates the Midnight d20 game system from other fantasy games [3] is the choice of a heroic path during character creation. Since magic is proscribed, these paths instead give spell-like abilities to characters. As the characters advance in levels, they get new spell-like abilities, skills, or feats.

  4. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Monsters, spells, and magic items used in the game have been inspired by hundreds of individual works such as A. E. van Vogt's "Black Destroyer", Coeurl (the Displacer Beast), Lewis Carroll's "Jabberwocky" (vorpal sword) and the Book of Genesis (the clerical spell 'Blade Barrier' was inspired by the "flaming sword which turned every way" at the ...

  5. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    The 3rd edition renamed the mage to "Wizard". The term "magic user" is rarely used in the current edition of the game, and when it is used it is usually a synonym for an arcane spellcaster or for an arcane spellcasting character class. A similar paradigm of spell schools was retained for the 3rd edition of D&D as well.

  6. Ars Magica - Wikipedia

    en.wikipedia.org/wiki/Ars_Magica

    Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").

  7. Spelljammer: Adventures in Space - Wikipedia

    en.wikipedia.org/wiki/Spelljammer:_Adventures_in...

    Spelljammer: Adventures in Space is a boxed set for the 5th edition of the Dungeons & Dragons fantasy role-playing game.The boxed set includes three sourcebooks: the Astral Adventurer's Guide (a Spelljammer campaign setting guide), the Light of Xaryxis (an adventure module), and Boo's Astral Menagerie (a bestiary of Wildspace and Astral Sea creatures).

  8. Guildmasters' Guide to Ravnica - Wikipedia

    en.wikipedia.org/wiki/Guildmasters'_Guide_to_Ravnica

    Guildmasters' Guide to Ravnica is a 256-page campaign and adventure guide for using the Ravnica setting, from the collectible card game Magic: The Gathering, in the 5th edition. The book includes a ninety page overview of "the ten guilds of Ravnica along with the Tenth District where most of the guilds operate.

  9. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In the Dungeons & Dragons role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include: Ability scores, the most basic statistics of a character, which influence all other statistics; Armor class, how well-protected a character is against physical attack