When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.

  3. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  4. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    An attribute describes to what extent a character possesses a natural, in-born characteristic common to all characters in the game. Attributes are also called statistics, characteristics or abilities. Most role-playing games use attributes to describe the physical and mental characteristics of characters, for example their strength or wisdom.

  5. Player's Option: Skills & Powers - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Skills_...

    Cliff Ramshaw reviewed Player's Option: Skills & Powers for Arcane magazine, rating it a 9 out of 10 overall. [2] He felt that readers might suspect that Skills & Powers would "do nothing but further confuse the situation" regarding the "out of hand" number of character classes available in the game, but suggested that the book "in fact does the opposite". [2]

  6. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In the original D&D game a character died when his/her hit point total reached 0. First edition AD&D introduced an optional rule in which a character died when his/her hit points reached -10, with beings falling unconscious at 0 HP, and creatures reduced to negative HPs continue to lose HPs due to bleeding, etc. unless they are stabilized by ...

  7. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    [2] [5] In many games, particularly role-playing video games, the player starts with a small number of health and defense points, [6] but can increase them by gaining the required number of experience points and raising the character's level. [7] [8]

  8. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    For example, D&D 3rd Edition bases the creation of magical items around a system of experience expenditure (known as burning xp). The d20 System introduced the concept of prestige classes, sets of mechanics, character developments, and requirements that can be leveled up. Some games have a level cap, or a limit of levels available.

  9. List of tabletop role-playing games - Wikipedia

    en.wikipedia.org/wiki/List_of_tabletop_role...

    Based on making D&D playable without magic [clarification needed] Ironsworn: Shawn Tomkin Powered by the Apocalypse: 2018 It Came From The Late, Late, Late Show: Stellar Games: 1989 It Was a Mutual Decision: Ron Edwards 2006 Jadeclaw: Sanguine Productions Ltd: 2002 James Bond 007: Role-Playing in Her Majesty's Secret Service: Victory Games, a ...