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  2. Frame rate control - Wikipedia

    en.wikipedia.org/wiki/Frame_rate_control

    Older, cheaper, or faster LCDs, especially those using TN, often represent colors using only 6 bits per RGB color, or 18 bit in total, and are unable to display the 16.78 million color shades (24-bit truecolor) that contemporary signal sources like graphics cards, video game consoles, set-top boxes, and video cameras can output.

  3. Xbox Game Pass - Wikipedia

    en.wikipedia.org/wiki/Xbox_Game_Pass

    Xbox Game Pass availability by country: [3] Console and PC Only PC Game Pass is a subscription service as part of Xbox and offered by Microsoft Gaming.Launched on June 1, 2017, the service allows users to download and play video games via video game consoles, Microsoft Windows, Android, iOS, iPadOS, web browsers, smart televisions, and cloud.

  4. Category:Color depths - Wikipedia

    en.wikipedia.org/wiki/Category:Color_depths

    This list may not reflect recent changes. Color depth; 0–9. Binary image; ... List of video game console palettes

  5. Xbox Cloud Gaming - Wikipedia

    en.wikipedia.org/wiki/Xbox_Cloud_Gaming

    Xbox Cloud Gaming is a cloud gaming service as part of Xbox offered by Microsoft Gaming. [5] Initially released in beta testing in November 2019, the service later launched for subscribers of Xbox Game Pass Ultimate on September 15, 2020. Xbox Game Pass cloud gaming is provided to subscribers of Ultimate at no additional cost. [6]

  6. List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    When an older monochrome original Game Boy game cartridge (Type 1) is plugged-in, the Game Boy Color first tries to apply a palette from a hard-coded game list in the device's ROM. If the system does not have a palette stored for a game, it defaults to the "Dark green" palette (see below). The player can also choose one of 12 false color palettes.

  7. Color depth - Wikipedia

    en.wikipedia.org/wiki/Color_depth

    Color depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring to a pixel, the concept can be defined as bits per pixel (bpp).

  8. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    SSAO component of a typical game scene. The algorithm is implemented as a pixel shader, analyzing the scene depth buffer which is stored in a texture. For every pixel on the screen, the pixel shader samples the depth values around the current pixel and tries to compute the amount of occlusion from each of the sampled points. In its simplest ...

  9. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    The DSC standard supports up to a 3∶1 compression ratio (reducing the data stream to 8 bits per pixel) with constant or variable bit rate, RGB or Y′C B C R 4:4:4, 4:2:2, or 4:2:0 color format, and color depth of 6, 8, 10, or 12 bits per color component.