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  2. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    A normal vector of length one is called a unit normal vector. A curvature vector is a normal vector whose length is the curvature of the object. Multiplying a normal vector by −1 results in the opposite vector, which may be used for indicating sides (e.g., interior or exterior).

  3. Tangential and normal components - Wikipedia

    en.wikipedia.org/wiki/Tangential_and_normal...

    Illustration of tangential and normal components of a vector to a surface. In mathematics, given a vector at a point on a curve, that vector can be decomposed uniquely as a sum of two vectors, one tangent to the curve, called the tangential component of the vector, and another one perpendicular to the curve, called the normal component of the vector.

  4. Frenet–Serret formulas - Wikipedia

    en.wikipedia.org/wiki/Frenet–Serret_formulas

    T is the unit vector tangent to the curve, pointing in the direction of motion. N is the normal unit vector, the derivative of T with respect to the arclength parameter of the curve, divided by its length. B is the binormal unit vector, the cross product of T and N.

  5. Unit vector - Wikipedia

    en.wikipedia.org/wiki/Unit_vector

    In mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in ^ (pronounced "v-hat"). The normalized vector û of a non-zero vector u is the unit vector in the direction of u, i.e.,

  6. Vertex normal - Wikipedia

    en.wikipedia.org/wiki/Vertex_normal

    In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement to the true geometric normal of the surface. Commonly, it is computed as the normalized average of the surface normals of the faces that contain that vertex.

  7. Hesse normal form - Wikipedia

    en.wikipedia.org/wiki/Hesse_normal_form

    Distance from the origin O to the line E calculated with the Hesse normal form. Normal vector in red, line in green, point O shown in blue. In analytic geometry, the Hesse normal form (named after Otto Hesse) is an equation used to describe a line in the Euclidean plane, a plane in Euclidean space, or a hyperplane in higher dimensions.

  8. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    The cross product can be used to calculate the normal for a triangle or polygon, an operation frequently performed in computer graphics. For example, the winding of a polygon (clockwise or anticlockwise) about a point within the polygon can be calculated by triangulating the polygon (like spoking a wheel) and summing the angles (between the ...

  9. Norm (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Norm_(mathematics)

    In mathematics, a norm is a function from a real or complex vector space to the non-negative real numbers that behaves in certain ways like the distance from the origin: it commutes with scaling, obeys a form of the triangle inequality, and is zero only at the origin.