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  2. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain , applying pseudo-random changes to a variable, and assisting in the creation of image textures .

  3. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [37] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    GPUs listed are the hardware that first supported the given specifications. Manufacturers generally support all lower shader models through drivers.

  5. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Examples of such games include Dwarf Fortress, Minecraft, and Vintage Story. Procedural generation is also used in space exploration and trading games. Elite: Dangerous , through using the 400 billion known stars of the Milky Way Galaxy as its world basis, uses procedural generation to simulate the planets in these solar systems.

  6. Trump to federal employees: take buyout or face ... - AOL

    www.aol.com/news/trump-federal-employees-buyout...

    WASHINGTON — The Trump administration has warned federal employees that they could be furloughed if they do not accept a buyout offer that expires Thursday, according to an email obtained by USA ...

  7. Beyoncé adds more shows, already makes history with 'Cowboy ...

    www.aol.com/beyonc-adds-more-shows-already...

    Beyoncé is adding more shows to her upcoming "Cowboy Carter" tour and making history in the process.. The 35-time Grammy winner added a fifth stadium show in Los Angeles and New Jersey on ...

  8. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.

  9. SPOILER ALERT: This story contains spoilers for Season 2, Episode 6 of “Severance,” streaming now on Apple TV+. Britt Lower’s Helly R. has been through the ringer in the second season of ...